About the project
Project that I collaborated on in pre-production in 2021, Ultra Foodmess 2 is a party game where players controls a variety of foods on crazy modes to be the winner.
Plataform: Windows
Engine: unity
My Role in the project: Game Designer

What I did in the game

- write documentation for some game modes
- help on the character concept definitions in some of the characters
Challenges

- working for the first time collaborating with other designers
- working on a project that already has a solid design foundation
- making decisions aligned with the objectives set by the project stakeholders
- conducting pre-production without much time available

Learnings

- constant alignment with other designers is extremely beneficial for the final result
- having an already consolidated initial base helps a lot in the development of new features that fit with the game's proposal

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