About the project
Time Brasil .Gameplay is the next project i've colaborate on mobile division, it is an app focused on minigames tematic of sports where players compete on leaderboards to get rewards such as avatars and cosmetics
Plataform: MObile(android)
Engine: unity
My Role in the project: Game designer
All rights reserved Hermit Crab Game Studio and Metapeace

What I did in the game

- Develop levels and make balancing adjustments to minigames with a focus on improving the user experience
- Review and develop minigame proposals focused on replayability, low production costs and simple but fun gameplay
Challenges

- Develop minigames following strict guidelines
- Iterate on balancing and game feel solutions in existing games
- Develop configurable minigames taking into account a smooth but challenging progression of difficulty
Learnings

- Working closely with the programmer in short iteration cycles greatly benefits the quality of delivery
- With limited space, it is possible to bring great solutions to meet the needs of a game
- Making visual mockups of configurable items is a great way to visualize how to interact with the project
- Working with gdd in an extant manner and with attached documents focused on asset requests and sound mapping allows for greater flexibility in development

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