About the project
Nobel Land is the experience made with partnership with metapeace with a focus on showing the works of renowned people in the areas of knowledge, their work, and their importance
Platform: The Sandbox Metaverse
My Role in the Project: game designer
All rights reserved Hermit Crab Game Studio and Metapeace


What I did in the game
- I planned and prototyped the mechanics taking into account the content that needed to be shown and, playfully, bringing to the experience knowledge content requested by the project partner
- Prepare presentations to leaders about mechanic proposals, taking into account the complexity of development, available time, and limitations of the tool
- Work aligned with the Level Designer, Content Designer, and the Artist responsible for the project to seek solutions that cover all areas of the project for problems that arose during the project
Challenges
- Plan mechanics that were interesting, easy to understand, and managed to bring the related topic clearly
- Rework the mechanics taking into account the technical limitations of the tool used

Learnings

- Planning the mechanics, taking into account the iteration of content design and level design, helps in the flow of the project
- Working in constant alignment with other professionals and with good planning results in development with few turbulences.

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