About the project
Nobel Land is the experience made with partnership with metapeace with a focus on showing the works of renowned people in the areas of knowledge, their work, and their importance

All rights reserved Hermit Crab Game Studio and Metapeace
What I did in the game
- Elaborate and prototype the mechanics, taking into account the content that needs to be shown and, playfully, bringing to the experience knowledge content requested by the project partner
- Elaborate presentations to project leaders about feature proposals, taking into account the complexity of development, available time, and limitations of the tool used
- Work aligned with the Level Designer, Content Designer, and the Artist responsible for the project to seek solutions that cover all areas of the project for problems that arose during the project

Challenges
- Elaborate features that were interesting, easy to understand, and managed to bring the related topic clearly
- Adapt the mechanics, taking into account the technical limitations of the tool used

Learnings
- Planning the mechanics, taking into account the iteration of content design and level design, helps in the flow of the project
- Working in constant alignment with other professionals and with good planning results in development with few turbulences.
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