About the project
Snook is a "Snake"-like IO game, a multiplayer game that is pioneering NFT game characters.
disclaimer
I had no involvement in the monetization and conception of the P2E model of this game, having only worked on features related to the game's gameplay
Platform: Web(Windows)
Engine: unity
My Role in the project: Gameplay Designer
What I did in the game

- I structured basic mechanics from the concepts presented by the client
- Written the GDD documentation and the features of the initial version of the game
- I choose the themes for the skins of the initial version of the game​
- I have worked on the balance of the gameplay variables of the initial version of the game
- I have worked on the mockups of the UI of the initial version of the game
- I defined the analytics events of the initial version of the game
- Wrote the initial documentation for the mobile adaptation of the game
Challenges

- Adapting the game design to the technologies that the game has
- Plan the game design to be expansive
- Work in constant contact with the customer in a different time zone
- Work in a game that has a heavy focus on his economy
Learnings

- Mathematical models are extremely necessary for the balance of the game complex like this
- Stay flexible to possible changes in the game design following customer and/or public demands

- Understand the focus of the game so that the game design is in agreement

- Improve the project documentation to meet the team's needs

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